Rules of thumb
- Every upgrade adds +0.6 average damage, crits included, whichever die gets it. Each step up raises a die's average from 1.2 (white) to 1.8, 2.4, then 3.0 (black). For the average with no redraws, upgrade anything.
- Which dice to upgrade matters when you need a target or hold redraws. Then the answer below says which.
- Every die is blank 1 time in 3, whatever its color. More dice means more misses.
- Without redraws, don't add white dice past 4 dice in all. With 1 or 2 dice, always add a white. With 3, add a fourth only if their averages total under 6 (white 1.2, yellow 1.8, red 2.4, black 3.0). A fifth die never raises the average. Redraws make more dice worth it.
- Redraw blanks first. Redrawing a blank can't cause a miss; redrawing a number can.
- Blanks on crit dice never count towards a miss.
- If you miss anyway, Determination gives back the redraw and Empowered tokens you spent, plus 1 token of your choice.